Game Design|Programming|Audio
Game Design|Programming|Audio
This project was my final for my Interactive Narrative class while studying abroad in 2018. I was the only developer working on the project. All the art, code, and music was done by me. I recorded and produced most of the sounds as well. (The paper and electricution sounds were downloaded from Soundbible.com
Prototype
(Dec 2018)
My Involvement In The Project:
Summary:
Tools Used:
- Adobe Illustrator
- Unity 2D
- C# programming
- Visual Studio 2017
- Ableton live lite 9
- GitHub Desktop
Intent:
The intent of Key Frames was to make a minimalist (slightly dark) comedy narrative
focused 1 button puzzle game. The game will deal with themes such as loss, family, and identity through the eyes of its main character, Levi. The game is a 1 button game. I chose this primarily to see what kind of content I could make with this constraint
Target Audience
Curious people who are interested in novel and unconventional mechanics and puzzles,
narratives, and dark humor.
Context/Environment
Key frames is a story of an eccentric tinkerer and grandfather named Ted who has just died.
While his family is cleaning out his house, his daughter, Nora, gets a phone call saying that Ted’s will clearly states to donate all of his money to the Pacific Ocean. Nora, her husband, and her 2 adult children leave to try and sort this out. In doing so, they leave the youngest child, Levi,
behind to clean the house.
While cleaning the house, he finds a camera with a tape in it. The tape is a video of Ted
explaining that in the house there is a safe with another will in it that supersedes the first will.
The second will gives all of his money to whoever can solve the puzzles to get to it.
Playthrough:
At some point, an indie let's-player found this game and made a video on it. I've included it here. When he says "Qazik" he's referring to the online alias I used at the time.
More:
Music I made for the game:
Link to the Itch.io page:
Postmortem: