Game Design|Programming|Audio
Game Design|Programming|Audio
Video:
Video by Leo Robles
MasqueRage is a top-down combat game with an array of 17 playable fighters. It's a two-player local multiplayer game. The purpose of the game is simply to knock your opponent off the stage. The teams are randomized by a gachapon machine. Instead of selecting a team of fighters, the player is given characters at random. The more rare a character, the more powerful it is. You need controllers to play.
Our team's name for this jam was "Josh Grazda Energy" because he and I are often mistaken for each other. Josh Grazda was part of this jam but not on our team
Summary:
Team
Cameron Belcher
Programmer
Josh Forchheimer
Producer, Sound Designer, Programmer
Walter Hill
Programmer
Joe Siehl
Programmer
Jonathan Vogt
Writer and Artist
Dakota Williams
Designer and Artist
Background:
This game was developed during a weekend starting on Friday and ending on Sunday. The jam was started as a class project and was open to all Champlain College students in Montreal. 4 teams competed. The games had to be inspired by local street art
Tools Used:
- Adobe Photoshop
- Unity 2D
- C# programming
- Ableton live lite 9
- Visual Studio 2018
- GitHub Desktop